View all by TeoBrunner
TeoBrunner
Follow TeoBrunner
Follow
Following TeoBrunner
Following
Add To Collection
Collection
Comments
Devlog
Submission to Make a Game Club - Follow a Tutorial
Submission to The Creative Habit Jam (Session 1)
Related games
Related
Sealien Invaders
←
Return to Sealien Invaders
Devlog
4/03 - Fixing and Polishing
April 03, 2021
by
TeoBrunner
Added: · Animation of hearts. · Sound of moving to the next level. · If the laser does not kill the enemy, then a small explosion occurs. Fixed: · Balance some enemies. · The pause icon is no lon...
Continue reading
CHJ1 - 3/28 - Release
March 28, 2021
by
TeoBrunner
Hi everyone. Due to some health problems, I was unable to work on the game every day. But the game is finally ready. There is still something to polish in it, but in general everything is ready. No sc...
Continue reading
CHJ1 - 3/20 - Scoring and Pausing
March 20, 2021
by
TeoBrunner
The old idea did not work out. Well, okay. Added today: · Score counter and record of the best result. · Hint about restart. · Pause and its indicator. · Rebalancing of waves. It remains to add so...
Continue reading
CHJ1 - 3/18 - Despair and Refactoring
March 18, 2021
by
TeoBrunner
Everything done today was a mistake. Everything is broken. And then I spent time fixing what was broken. The need for the system from the last post is still there, but it needs to be implemented someh...
Continue reading
CHJ1 - 3/17 - Restarting and Halfway to Unhellication
March 17, 2021
by
TeoBrunner
· Now restart does not reload the scene, but returns everything to its initial state. Looks and works better. · Also, a system is half-ready, forcing one enemy from a row to shoot once in a period o...
Continue reading
CHJ1 - 3/15 - Slowdown and Rebalance
March 15, 2021
by
TeoBrunner
· The game will authentically slow down in proportion to the number of enemies. · Rebalanced enemy shooting. But this is still hell, I need to come up with something else. · The new demo is ready...
Continue reading
CHJ1 - 3/14 - FTL and Recovery
March 14, 2021
by
TeoBrunner
I've been sloppy and lost progress over the past few days. Well, that was to be expected... I had to restore the previous demo from the backup. But now the levels change smoothly. The spacecraft learn...
Continue reading
CHJ1 - 3/13 - Pews and Booms
March 13, 2021
by
TeoBrunner
Today the game is filled with sounds and music, but it's too early to show the new demo. But I hope there will be something to show soon...
Continue reading
CHJ1 - 3/12 - Authenticity and Tilt
March 12, 2021
by
TeoBrunner
It was a busy day, I didn't do much. · Enemies tilt when moving sideways, as does the player. · The game will authentically slow down in proportion to the number of enemies...
Continue reading
CHJ1 - 3/11 - Horizontality and Infinity
March 11, 2021
by
TeoBrunner
· A working system for spawning and changing waves of enemies. · Enemies can now shoot. · But the player no longer flies horizontally. · And slightly different engines and only one gun instead of...
Continue reading
CHJ1 - 3/10 - Integration and Animation
March 10, 2021
by
TeoBrunner
· Enemies moved from PNG to 3D. · Animations of enemies drawn. · Code has been written to play this animation. · More enemies on the way...
Continue reading
CHJ1 - 3/9 - Claws and Tentacles
March 09, 2021
by
TeoBrunner
Not the most productive day. I thought about the design of enemies. The sea creatures theme looks nice, so I think I'll focus on it...
Continue reading
CHJ1 - 3/7 - Sinusoidal maneuvering and Poopcode
March 07, 2021
by
TeoBrunner
· Aliens now maneuver sinusoidally and explode on death. And they may die, yes. · Most of the time i have been correcting and fixing code written in the previous days · Finally, you can press Z to...
Continue reading
CHJ1 - 3/6 - Hurtless Stars and Dynamic Grid
March 06, 2021
by
TeoBrunner
1
· The starfall has become less aggressive, it no longer hurts your eyes · Added dynamic placement of enemies. And soon you will be able to try it...
Continue reading
CHJ1 - 3/4 - Maneuvering and Stars
March 04, 2021
by
TeoBrunner
And again, only visual updates. · The spaceship has learned to tilt when maneuvering. Don't you think that makes the picture too acidic? · Stars appeared in space...
Continue reading
CHJ1 - 3/3 - Engine and Cannons
March 03, 2021
by
TeoBrunner
· The spacecraft received an engine. · The spaceship received cannons. · Sketched out the approximate appearance of enemies...
Continue reading
CHJ1 - 3/2 - Particles and Screencast Recording
March 02, 2021
by
TeoBrunner
· Finally made friends with the particle system. · Learned how to record GIFs from the screen...
Continue reading
CHJ1 - 3/1 - Cover and Concept
March 01, 2021
by
TeoBrunner
· Decided on the graphic style · Overcome fear of starting a new project · Ugly sketched outline of future game logic :P · Neon spaceship preview!...
Continue reading