CHJ1 - 3/20 - Scoring and Pausing
Sealien Invaders » Devlog
The old idea did not work out. Well, okay.
Added today:
· Score counter and record of the best result.
· Hint about restart.
· Pause and its indicator.
· Rebalancing of waves.
It remains to add sounds, music and more enemies. And, probably, that's all. I'm already tired of this project, and it will be difficult to do more for the rest of the month.
And yes, a playable build has already been posted.
Sealien Invaders
Space Invaders clone for "Make a Game Club - Follow a Tutorial" Jam
Status | Released |
Authors | TeoBrunner, Ninthname |
Genre | Action |
More posts
- 4/03 - Fixing and PolishingApr 03, 2021
- CHJ1 - 3/28 - ReleaseMar 28, 2021
- CHJ1 - 3/18 - Despair and RefactoringMar 18, 2021
- CHJ1 - 3/17 - Restarting and Halfway to UnhellicationMar 17, 2021
- CHJ1 - 3/15 - Slowdown and RebalanceMar 15, 2021
- CHJ1 - 3/14 - FTL and RecoveryMar 14, 2021
- CHJ1 - 3/13 - Pews and BoomsMar 13, 2021
- CHJ1 - 3/12 - Authenticity and TiltMar 12, 2021
- CHJ1 - 3/11 - Horizontality and InfinityMar 11, 2021
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